Tyler Varacchi

Lead Technical Artist · Mocap Systems · 232M+ Views Shipped

[HERO VIDEO/GIF: Best mocap moment, 3-5 sec loop]

SuperPlastic Real-Time Pipeline

Lead Technical Artist · 232M views

Storyboard to 3D comparison

StoryboardTo3D

AI Research · SIGGRAPH Submission

Burlington public sculpture render

Burlington Public Sculpture

3D Visualization · Built

Nike shoe visualization

VictorVictor × Nike

Product Visualization · NDA

[GIF: AI → Rigged → Mocap]

AI Character to Mocap

Workflow R&D · 1-Hour Pipeline

[GIF: Voice-controlled gameplay]

Voice-Controlled Combat

Unity Game · Novel Input

Expert

Unreal Engine 5 · Maya · Xsens Motion Capture · Faceware · Real-Time Pipeline Development

Professional

Python · C++ (AnimNodes) · Character Rigging · Shaders · Substance Painter

Familiar

Houdini · Unity · ZBrush · After Effects · Blender

Production

Perforce · Shotgun · Jira · Git · Confluence

Specializations

Motion Capture Systems · Pipeline Automation · Real-Time Rendering · Team Leadership · AI Integration

Technical Artist with 4+ years of production experience. Built the real-time mocap pipeline at SuperPlastic that shipped 256+ videos to 232M views (1M subscribers in one month). Led 8 artists from offline to real-time UE5 rendering.

Currently focused on AI-assisted content creation workflows. Looking for Technical Artist or Creative Technologist roles. Open to relocation.

Download Resume

M.S. Digital Media

Drexel University · 3.97 GPA · 2025

B.A. Art

University of Vermont · 2022

Thesis recommended for SIGGRAPH 2026
Original research: AI Score Hallucination
1M YouTube subscribers in 1 month (SuperPlastic)
Guest Lecturer, UVM (2 semesters, 36 students)