Tyler Varacchi

Technical Artist

Real-time pipelines · Motion capture · AI integration

Select a project for the full breakdown

SuperPlastic: Real-Time Mocap Pipeline

C++ AnimNode · Python Tools · Live Link Integration

StoryboardTo3D: AI Scene Positioning

UE5 C++ Plugin · Vision-Language Models · MS Thesis

24-Hour Character Pipeline

Rodin AI · Advanced Skeleton · ARKit Blend Shapes

Burlington public sculpture render

Public Sculpture Visualization

UE5 Path Tracing · Cesium · Google 3D Tiles

Voice-Controlled Combat Game

Unity KeywordRecognizer · FSM AI · Mecanim

VictorVictor × Nike Pitch

UE5 Product Visualization · Material Variants

Engines & DCC

Unreal Engine 5 · Unity · Maya · Blender · Substance Painter · Substance Designer

Languages

C++ · Python · Blueprint · C#

Motion Capture

Xsens · Faceware · Rokoko · Live Link · ARKit

Technical Art

Pipeline Development · Character Rigging · Shader Development · Niagara VFX · Real-Time Rendering

Production

Perforce · Git · USD · Performance Optimization

I develop tools and pipelines that improve artist workflows. At SuperPlastic, I transitioned the studio from overnight RenderMan renders to real-time Unreal Engine 5 output. This work included writing C++ AnimNodes to solve compatibility issues between Maya rigs and the game engine. I am currently researching AI approaches for automated 3D scene generation.

Download Resume

M.S. Digital Media

Drexel University · 3.97 GPA

B.A. Art and Design

University of Vermont · 3.5 GPA